Lustrous Expanse Wiki
Title card from the trailer for Heart of Elynthi.

Title card from the trailer for Heart of Elynthi.

Heart of Elynthi is the third livestreamed campaign set in the Lustrous Expanse. It is separate from the two prior Lustrous Expanse campaigns, and takes place 37 years after Belkinus Necro Hunt in Year 253. The Dungeon Master is Joseph "JoCat" Catalanello.

In the kingdom of Elynthi, there lies the life tree known as Qwerencia, serving as the lands source of life and fertility, as is a source of hope to its people. For the last 300 years, the people of Elynthi have kept it safe from two major threats: the Blot, a hazardous black liquid that possesses dead creatures to keep it alive, and time itself - the tree needs five relics to be gathered every ten years by a group of pilgrims to bring vitality back to its roots for the next fifteen, for without such a tribute, the tree would wither and die.

To this end, a tradition called the Draconic Pilgrimage where five powerful dragons are to bestow their "hearts" to a travelling band of adventurers. A tradition of which its beginnings have been traced to the humble province of Sacia, where the final bout of a tournament is held to determine who will be tasked with the quest to feed the Life Tree.

However, this tale is not such a simple ordeal of travel, as our pilgrims will discover far more than what they bargained for - it is a quest not only for their personal redemption, but also the salvation of Elynthi from those who would do it harm, be it the Blot or other dangers that are waiting to be revealed.

The campaign is available on JoCat's main channel. Original streams are available on JoCat's Twitch channel and the JoCat Streams YouTube channel, although currently missing later sessions that were not recorded live.

Player Characters[]

Trailer[]

The trailer for Heart of Elynthi was released on JoCat's YouTube channel on November 18, 2022, three days before the first session.

Story Arcs[]

First Arc: Pilgrims of Sacia[]

The party participates in the tournament to become the Pilgrims of Sacia, tasked to gather the Dragon Hearts and safely send them to Qwerencia for its healing ritual.

Session 1: Proving Grounds

Session 2: A Day in Sacia

Session 3: Dungeon and Dragon[1]

Session 4: Before We Leave

Second Arc: New Baskay[]

The party takes an eventful boat trip to the shores of New Baskay, throwing themselves in a sea of more events in the city.

Session 5: It's Probably Pirates

Session 6: Soft Shores, Hard Lines

Session 7: Bull in the Ring

Session 8: Rematches

Interlude: Detour to Vicerli[]

Session 9: On The Road

Session 10: Midnight Crystals

Third Arc: Pallitrios Dungeon Crawling[]

Session 11: Road to Pallitrios

Session 12: Distant Relations

Session 13: A Dragon and a Dungeon

Session 14: Forgotten by Time

Session 15: Ghosts of the Past

Fourth Arc: Train to Tigamura[]

Session 16: Goodbye Cart, Hello Train

Session 17: Guild Practices

Session 18: The Tales of Tigamura

Session 19: Witchful Thinking

Session 20: Stone and Steel

Fifth Arc: The Great and Terrible City of Trevissetta[]

Session 21: City of Disharmony

Session 22: Big City Blues

Session 23: A Different Approach

Session 24: The Little Dragon That Wouldn't

Session 25: Planning a Coup

Session 26: Rebellion 101

Session 27: First Contact

Interlude: Visions of The Past[]

On the road to Aguna, an unexpected encounter with the Blot triggers a vision that unearths hidden events, buried by time.

Session 28: The Root Of Evil

Sixth Arc: Aguna, The Floating City[]

Overloaded and overbeared from the events since Trevissetta, the party decides to power through to Aguna to hopefully finish what they started before they get caught, however, as they are far too involved to back out, the plot grows ever thicker.

Session 29: Winds of Change

Session 30: Tales from Aguna

Session 31: Snakes and Ladders

Session 32: Hitting the Books

Session 33: History Homework

Session 34: Who Writes The Books

Session 35: What Have You Learned

Session 36: Checking Out

Interlude: Faraway Farrah[]

The pilgrims are starved and exhausted from their efforts to leave Aguna, so they decide its best to scour for supplies in Farrah, a town where one goes to be forgotten...

Session 37: Pit Stop

Seventh Arc: The Life Tree[]

Session 38: It's a Forest Out There

Original Soundtrack[]

For Heart of Elynthi, JoCat commissioned the help of Tavern Cat Records, who previously composed "The Final Hunt" for Belkinus Necro Hunt, this time to create a whole soundtrack to connect Elynthi's cities, exploration and unexpected encounters. The tracks are to be released bit by bit until the campaign is over.

Heart of Elynthi Original Soundtrack
No. Title Length
1 Welcome To Elynthi 4:01
2 Sacia 2:49
3 Sacian Fast Feet 3:12
4 A Dragon's Trial 4:34
5 Proving Your Worth 6:37
6 New Bascay 3:14
7 New Bascay's Champion 4:36
8 Across Elynthi 3:49
9 Pallitrios 3:28
10 Wild, Wild, Wreck 4:19
11 Trevissetta 4:03
12 The Blot Surround 3:12
13 The Blot Attacks 3:16
14 Aguna 3:04
15 Looking For Info 3:05
16 Fighting The Dead 3:05


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